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The Search for Brockman - Part 1
A pyrokinetic, an electrokinetic and symian walk into a bar...

In which three strangers find themselves bound by a common problem: They awake in Saucer City with blue metal collars clasped around their necks. The alien technology, determined to be of Xi origin, is impossible to remove, and tampering with them causes them to explode.

They find tracks leading from their tents to the saucer, and learn that there is a glowing light coming from the saucer after many years of inactivity. Bruce McFeathers, owner of The Bird House tavern, suggests they speak with the Oracle. He also suggest they take some ‘donations’ for the Oracle, who they locals also call Zoltor.

You can hear the actual play podcast of it at:

http://www.flagonsanddragons.com/flagons-dragons-podcast-actual-play-episode-6-gamma-world/

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Steading of the Iron King - Part 4
Hi. My name is Spike, and I like to crush things. Your head will do nicely.

In which Clint Brockman, Mein D. Fokker and Dolf ‘The Rock’ Lundenhousen delve deeper into the lower levels of the mysterious tower on the hill. They encounter some nasty moths, radioactive moss, and some crazy birds. Dolf develops a split personality and one hero faces the possibility of dying.

You can hear the actual play podcast of it at:

http://www.flagonsanddragons.com/flagons-dragons-podcast-actual-play-episode-4-gamma-world/

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Steading of the Iron King - Part 3

In which Clint Brockman and his new ally Dolf ‘The Rock’ Lundenhousen delve into the lower levels of the mysterious robot spewing tower on the hill outside Haverton. Fokker makes camp and begins examining the items secured so far. Clint and Dolf pick a fight and bite-off more than they can chew.

You can hear the actual play podcast of it at:

http://www.flagonsanddragons.com/flagons-dragons-podcast-actual-play-episode-3-gamma-world/

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Steading of the Iron King - Part 2
Plug the meter. We're going to be here awhile.

In which Clint and Fokker are victorious in their battle with the badders guarding the tower. They find a very hungry and upset rock-man named Dolf Lundenhousen in a pit glowing with radiation. According to Dolf, the badders forced him into the pit and left him for dead. He didn’t die however, and now has newfound strength and resilience to radiation. He also has a newfound hatred for badders.

Clint and Fokker manage to get Dolf out of the pit and invite him to join them in their investigation of the tower. Dolf, anxious to exact revenge on the badders, looks about for a weapon and retrieves a parking meter and a manhole cover from a nearby junk pile.

Fokker heads back over the hill to retrieve Geoffrey and their wagon, while Dolf and Clint force their way into the tower and confront its defenses.

You can hear the actual play podcast of it at:

http://www.flagonsanddragons.com/flagons-dragons-podcast-actual-play-episode-2-gamma-world/

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Steading of the Iron King - Part 1
Opportunity knocks!

In which Clint Brockman and Mein D. Fokker arrive in Haverton looking to trade and resupply. They meet the locals and learn of a nearby tower that’s sending missle-launching robots towards the town, and they decide to investigate. Along with their trusty horse Geoffrey, they take their wagon and head into the hills to the north.

After a few tussles with the badders guarding the tower, they take control of the first floor and setup camp.

You can hear the actual play podcast of it at:

http://www.flagonsanddragons.com/flagons-dragons-podcast-actual-play-episode-1-gamma-world/

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